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Paint the town red unable to initialize direct3d
Paint the town red unable to initialize direct3d








  1. Paint the town red unable to initialize direct3d update#
  2. Paint the town red unable to initialize direct3d upgrade#
  3. Paint the town red unable to initialize direct3d software#
  4. Paint the town red unable to initialize direct3d free#

Stretching 1920x1080 to a 4K monitor does not make it 4K resolution. Both in terms of the hardware required to run the game, and the assets that would need to be created to support it. It’s possible to plan for the future, but impossible to know what form of innovation it will take. In practice, we are limited by the speed of light as the upper limit, and then further limited by the mediums the information travels through. In theory, current models of computation would be rendered obsolete by models of quantum computing. Everything must be declared, scoped, and then manipulated to achieve a desired result. These same programming tricks are what allow for fun little bugs like MissingNo, which is essentially a buffer overflow error.Īs far as scaling up for the future goes, the question you need to ask is: Why do I want to make it scalable? The og Pokémon games are a great testament to some really wild programming tricks to maximize the amount they could get out of limited memory.

Paint the town red unable to initialize direct3d software#

Games have always been limited by the hardware and software of the time.

paint the town red unable to initialize direct3d

As was mentioned already, scaling an application is incredibly sensitive to the nature of the application itself, especially with parallel or vector processing. Those are just two examples of how you might be able to (or unable to) thread some basic tasks your game might be processing. So maybe you can set up a system where a thread pool of 15 threads is tasked with serving all the raycast requests that are being submitted by the one thread doing the main AI logic. raycasting) that dominates the CPU time of their update.

Paint the town red unable to initialize direct3d update#

On the other hand, maybe your actors all have a relatively lightweight update logic and you can run all of their internal logic on a single thread, but they all call on an expensive engine feature (e.g. That is, the workload of each actor is more or less sequential and there isn't really any way to do parts of it at the same time. If you have 16 actors in your game that need to crunch some numbers each frame, maybe you can engineer your system so that each one can run on a separate thread, but you probably won't be able to thread it to be faster on e.g. Implementing threaded algorithms is also difficult in general. Unless your star systems/civilizations are completely isolated and can't interact at all (boring), there needs to be points of synchronization in the logic that make sure the simulation progresses in lock-step. No, there are always bottlenecks that will limit the performance. This question is trying to help me understand the how and limitations of game programming and game engines.- Like is this something you make as the foundation and set up or is it just naturally in the game?- Is there a soft cap, hard cap, or no cap?- I know technology comes into play as new tech changes structure (like from single-core to multicore) but is a game scalable as adding an infinite amount of cores and an infinite amount of graphics cards? Are these "mechanical elements" scalable? Like million zombies on Left 4 Dead, or million chunk distance render on Minecraft, or million stars and million pop on Stellaris.

paint the town red unable to initialize direct3d

Seen videos of games like Minecraft and Crisis 3 at 1000 fps modded max graphics, so I know graphics are scalable, but are other things (don't know the right word so "mechanical elements"?) scalable as well?

Paint the town red unable to initialize direct3d upgrade#

Is it possible, where buy a zombie game once and every time I upgrade my PC I can add an additional 100 zombies to fight on-screen same time? And I can do this process indefinitely by throwing more CPU cores and graphics cards together (ignore new tech). New to this topic and trying to learn if there is some unknown knowledge and I'm just making the assumption it is always scalable. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you.

paint the town red unable to initialize direct3d

Paint the town red unable to initialize direct3d free#

Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.










Paint the town red unable to initialize direct3d